Ung SciShop for transformative learning

In the Ung SciShop model, scientifically based knowledge is combined with creative work methods. The aim is to strengthening young people's contact with nature and the abilities to solve problems and think innovatively.

Ung SciShop works for transformative learning by involving the entire triad of head, hand and heart. The model has been shaped from the insight that humans are part of nature, and dependent on it, and to give young people confidence in their ability to influence the future in a positive direction.

Four-step model

The Ung SciShop model has four concrete steps; Basic knowledge, Creative outdoor day, Local meets global and Spread of experience.
The starting point is a thematic work with a basis in science subjects and the curriculum for the current year. The practical work is developed together with the teachers involved and connected with appropriate parts of GreenComp's sustainability competencies.

Under the "Examples" tab on this website, you will find how the Ung SciShop model used the four steps in theme work together with different age groups and in relation to GreenComp for sustainability competencies.

1. Basic knowledge

In the classes, the students work with facts and experiments within the theme work according to the curriculum and with a view to subsequent steps in the Young SciShop model. The theme may preferably be developed interdisciplinary.

2. Creative day out deepens

The students give the theme work physical form through Land Art during an outdoor day. They do field studies, test new ways of thinking and make suggestions for solutions that they present in their groups.

3. Local meets global

The students meet master-students and researchers at the university for a conversation about sustainable development based on the questions that emerged from the students during the theme work.

4. Experience dissemination

The theme work ends with the students compiling their experiences and presenting them to a new group, preferably at another school or to adults.

 

Each step corresponds to a basic part of Ung Scishop

ARNA's previous experiences from working with young people in Storkriket have been the starting point for Ung SciShop. The project has developed in an interaction between practical tests together with schoolchildren and their teachers in Storkriket and development meetings together with researchers at LUCSUS at Lund University. This combination has been very fruitful and four basic parts of the project developed into the four steps of the Ung SciShop model.

1. Science provides building blocks for development

The step "Basic knowledge" wants to convey that science is the basis for sustainable development, but also that the diversity of people's curiosity and different ways of reaching knowledge are needed to enrich future research.

2.  Culture that involves the whole person

In the "Creative Outdoor Day" step, the entire triad of head, hand and heart is involved. At the same time that the students deepen their basic knowledge, they create a personal body memory of the theme work, which means that the experiences remain in the memory for a long time. Cultural working methods have many tools that can be used when you simultaneously want to work to achieve goals and stimulate innovative thinking. Land Art is an art form where you create temporary art with natural materials in an outdoor environment, which fits well in the nature-oriented project Ung SciShop.

3. Curiosity is the basis of all research

The step "Local meets global" is based on the fact that curiosity is a driving force for change. In the Ung SciShop model, we see curiosity as a positive ability that can be practiced. The goal of the Ung Scishop project was therefore to shape a model that arouses children and young people's curiosity about the connections in nature and increases knowledge about research as well as the ability to ask questions to influence the future.

4. Feedback reinforces and further develops results

The step "Dissemination of experience" includes that feedback is a way to strengthen the development of sustainability competencies even after the theme work has ended. This means, for example, that when the students present their theme work to other groups, they simultaneously reinforce their knowledge and experience within themselves. From the project's side, the feedback from the students, their teachers and LUCSUS has contributed to the continued development of the Ung SciShop model.